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Children of all ages gathered in New York City recently for the International Toy Fair. Hidden among...
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Children of all ages gathered in New York City recently for the International Toy Fair. Hidden among already popular toys were new, high-tech educational products. Toymakers are working to create these products for improving a child’s emotional intelligence.
Companies showed off their products last week at New York’s Jacob Javitz Convention Center.
PleIQ is a set of plastic toy blocks. It uses visual reality technology to teach words, numbers and other things. Edison Duran directs the company that makes PleIQ. She showed people at the toy fair how virtual images appear on the blocks when they are held in front of a tablet camera. PleIQ has children act as teacher or guide to a companion character.
On the other side of the convention center, Karen Hu from another company demonstrated an educational robot called Woobo. The robot comes programmed with educational games and activities. Children use its touch-screen face to get them started. Hu described how the robot can help a child who has autism (自闭症). “The child can communicate with Woobo and follow some of the instructions Woobo is giving because he thinks of this as a companion instead of a parent or someone else telling him about certain things.”
At the EQtainment stand, sales director Jonathan Erickson explained the company’s toys. “The purpose of all of our products is to develop emotional and social intelligence.” he said. Erickson showed off a board game called “Q’s Race to the Top”. He said the game got his 4-year-old daughter to open up. “The biggest thing is her talking. And that’s the key of all this—getting her feelings expressed out. Like, ‘Hey, what does it feel like to be sad? Or how does it feel like to be happy?’”
It remains to be seen whether a game or toy can improve emotional intelligence. But toymakers are doing what they can to help parents in their efforts to raise well-rounded children.
1.How does PleIQ instruct children to learn?
A.By playing the role of a companion. B.By giving direct guidance.
C.By taking photos with a camera. D.By presenting visual images.
2.What can be inferred about Woobo from Paragraph 4?
A.It is programmed to replace teachers. B.It may be good company for kids.
C.It can get started automatically. D.It is intended to design games.
3.What does Jonathan Erickson think of his toys?
A.They are quite easy to operate. B.They can teach children numbers.
C.They help kids express themselves well. D.They can show their emotions clearly.
4.What is the main idea of the text?
A.Toys are made to help to build emotional intelligence.
B.Educational toys sell well at the International Toy Fair.
C.Toymakers are making profits in education.
D.Children celebrate the International Toy Fair.
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